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Render Texture in Vulkan | Offscreen Rendering | Image Memory Barriers

Hey Everyone!

How to implement render texture in Vulkan?
Here is the algorithm that I've used:
1. Transition the image layout using the image memory barrier
2. Render the scene using an offscreen camera which renders to a texture
3. Transition the image layout using the image memory barrier
4. Render the objects that sample the render texture

My Github profile: https://github.com/ravi688

Thanks for watching

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