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20いいね 568回再生

Making games is HARD - Dev Log 0 #unitygamedevelopment #unityengine #gaming #unitygames #indiegame

I've been making them for TEN YEARS and have nothing to show for it.

So let's change that.

The game I’m making will take me more than TWO years and I want to accurately document the gritty, difficult process. So… I'm releasing a short for every day that I work. The best part is I've already started and we’ve kicked things off by working on character movement.

To get you up to speed, here’s the pitch: a clumsy Indiana Jones. Think Humans Fall Flat meeting Temple Run. We'll top it off with the mechanical complexity of Tombs of Amascut from Old School Runescape.

The absolute BEST thing you can do to support this journey is to get involved. If there's ever ANYTHING you don't understand or want insight on, ask it in the comments. I'm totally lost in sauce, so not only will it be helpful to others, it'll also help me explain things better. Otherwise, leave suggestions or solutions. I read and respond to every single comment.

And, hopefully, by the end of it, you’ll understand why…

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