Hey everyone, thanks for checking out my tutorial, I really hope it helped. In this tutorial we take an in depth dive into PBR, what it is and how to use it to texture your models. I walk you through the process of texturing our hangar with PBR while also fully covering the Substance Painter 3D software with thoroughly explained technical information and numerous techniques to make your model look realistic, as well as exporting the hangar inside of Blender to make it X-Plane ready.
Hangar Model file (along with the LIT texture we used) - drive.google.com/drive/folders/1NGcGNLp6FUit4AmUbU…
X-Plane Developer Website - developer.x-plane.com/
Substance Assets Website - substance3d.adobe.com/assets
Check out our website if you are interested in some cool scenery!
flightsimdesigns.com/
Hangar Tutorial
Part 1 - • Hangar 3D Modeling Tutorial Series for X-P...
Part 2 - • Hangar 3D Modeling Tutorial Series for X-P...
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