My solution to the graphics artifacs resulting from precision errors from t-junctions in the rendering process. Application is writtin in C and using the Vulkan Mem allocator.
Relevant Resources:
https://computergraphics.stackexchang...
https://blackflux.wordpress.com/2014/...
/ greedy_meshing_fixing_tjunctions_by_filter...
I hope that i can help someone with that video!
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