Designing a new user interface for essential building actions.
Creating a cost system and energy currency so people don't build everything on the first turn.
Explaining how my game engine reuses the same tiles in the spritesheet to construct simple user interfaces for most prototyping.
If you enjoyed watching this stream and would like to receive updates on the progress of this game and others, please click the link to sign up for my mailing list. Thanks!
eepurl.com/hTi34X
コメント