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2217いいね 65004回再生

Networking in C++ Part #3: MMO Client/Server Framework, Tweaks & Client Validation

In this video, I examine two major shortcomings of the networking framework, its CPU load, and its inability to distinguish friendly clients from nefarious ones.

Source: github.com/OneLoneCoder/Javidx9/tree/master/PixelG…

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