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EP06: GDC Aftermath

This episode of /all chat is all about GDC, and how the event changed our perspectives on the future of gaming. We discuss our personal GDC 2024 experience, how AI disrupts the future of game development, the advantages and disadvantages of having a small gaming startup, the greatest innovators in gaming, and plenty more!

Our hosts, Brian Cho and Jason Yeh, are joined by two innovative leaders in the gaming space. Firstly, Thomas Vu, former Head of Creative at Riot Games and the Executive Producer of Arcane. Joining them is Stephen Lim, former Executive Producer of VALORANT at Riot Games and now co-founder of Raid Base.

Let us know your opinions on the topics that we discuss in the comments below, we’ll be replying to as many of you as possible!

Thanks for watching!



EPISODE TIMESTAMPS

00:00 Intro
00:51 The GDC Experience for Founders
10:41 The Future of Game Development with AI
18:39 The Advantage of Small Teams
23:11 The Future of Gaming Startups
31:25 How Innovation Can Be Negative
36:30 Indie vs Triple-A
43:27 The Importance of Intention When Making Games
56:02 Are Nostalgic and Remade Games A Safe Choice?
01:04:02 Have Games Regressed?
01:11:08 Nintendo Thinking Outside of the Box



CONNECT WITH US

Brian Cho: twitter.com/brianjcho
Jason Yeh: twitter.com/jasonoliver
Amber Atherton: twitter.com/AmberAtherton



/ALL CHAT PODCAST

Apple: podcasts.apple.com/us/podcast/all-chat/id171035568…
Spotify: open.spotify.com/show/4KRNqbi7F1tglILWVmRXds



#gdc #gamedev #development #ai #aigames #startup #indiegames #nostalgia #nintendo #palworld #riotgames #gaming #gamingpodcast #podcast #patron #allchat #allchatpodcast

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