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Pushing Unity To The Limit - Hyperbolica Devlog #6

Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.

This is part 6 of the Hyperbolica Devlog series. Full playlist here:
   • Hyperbolica  

Hyperbolica on steam: store.steampowered.com/app/1256230/Hyperbolica/
Join my discord: discord.gg/P9taqBJKJq
Merch: crowdmade.com/collections/codeparade
Support me on Patreon or Ko-fi:
www.patreon.com/codeparade
ko-fi.com/codeparade

Music (CC BY 3.0):
My Luck - Broke For Free
brokeforfree.bandcamp.com/album/directionless-ep

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