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Remaking the "Ice Climber" (NES) - Using the State Pattern - Devlog #3

Welcome to the third episode of my devlog series! I'm Albert, and I'm recreating the classic "Ice Climber" game from the Nintendo Entertainment System from scratch. Join me as I embark on this exciting journey of game development.

Source code: github.com/albertnadal/IceClimberClone

In this series, I'll share my experiences as a software engineer with nearly 20 years of experience, and my passion for video games and side projects. I'll explain why I chose to remake Ice Climber without using any existing game engines, and how I plan to tackle the challenges ahead.

Follow along to see how I bring this classic game back to life using C++ and the Raylib library.

If you enjoy the video, please like and subscribe to support my channel. Thanks for watching!

Music: Vlad Gluschenko — Positive Thinking
License: Creative Commons Attribution 3.0
Unported: creativecommons.org/licenses/by/3.0/deed.en

#devlog #gamedevelopment #iceclimber #nes #retrogaming #raylib #indiedev #gameloop

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