In this two part coding challenge, I use the p5.js library to create my own version of the classic Atari video game Asteroids! Code: thecodingtrain.com/challenges/46-asteroids
🕹️ p5.js Web Editor Sketch: editor.p5js.org/codingtrain/sketches/VtYr6E4_M
🎥 Next video: • Coding Challenge #47: Pixel Sorting in Pro...
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References:
🔗 Asteroids on Wikipedia: en.wikipedia.org/wiki/Asteroids_(video_game)
Videos:
🎥 Asteroids Part 1: • Coding Challenge #46.1: Asteroids with p5....
🎥 Polar Coordinates: • 3.4 Polar Coordinates - The Nature of Code
🎥 Livestream Archive: • Live Stream #70: Coding Challenges: Astero...
Related Coding Challenges:
🚂 #81 Circle Morphing: • Coding Challenge #81.1: Circle Morphing - ...
Timestamps:
0:00 Asteroids - Part 2
0:49 Add a Laser object
7:13 Add collision detection
11:44 Add a breakup function
15:38 Loop through the asteroids backwards
19:38 Use concat to add the new asteroids to the array
22:47 Remove the asteroids if their size falls below a threshold value
24:13 Check if the ship hits the asteroid
26:03 Possibilities for variations
27:00 Remove lasers that are offscreen
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
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🔗 p5.js: p5js.org/
🔗 p5.js Web Editor: editor.p5js.org/
🔗 Processing: processing.org/
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#atariasteroids #polartocartesiancoordinates #p5js #javascript
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