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Theodore Bendixson
105回再生
Rogue Deck Builder Prototyping Stream (Day 013)

How do you effectively debug problems with your game without adopting big bloated practices like test driven development?

In this stream, I layout one method, and I show you how to implement it with simple procedural programming.

If you enjoyed watching this stream and would like to receive updates on the progress of this game and others, please click the link to sign up for my mailing list. Thanks!

eepurl.com/hTi34X

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