The Shaggy Dev
The navigation system of my tactical roguelite
6:17
The Shaggy Dev
The fix for UI and post-processing shaders in Godot 4
1:11
The Shaggy Dev
Unit AI in my tactical roguelite
8:01
The Shaggy Dev
Easy in-engine screenshots in Godot 4
1:37
The Shaggy Dev
I've open sourced my retro shader!
0:57
The Shaggy Dev
Managing unit data in my turn-based strategy game
8:48
The Shaggy Dev
Fixing menu transparency issues in Godot 4
2:34
The Shaggy Dev
How unit selection works in my tactical strategy game
3:23
The Shaggy Dev
Programming a tactical strategy game in Godot 4
14:50
The Shaggy Dev
Unto Deepest Depths - Announcement Trailer
0:50
The Shaggy Dev
10 small ways to make your life easier in GDScript
4:01
The Shaggy Dev
Game development in the dying days of Flash
7:16
The Shaggy Dev
Come join the Discord!
0:20
The Shaggy Dev
Making a golfing roguelike in one week
7:50
The Shaggy Dev
Making a dev console in Godot
4:55
The Shaggy Dev
Advanced state machine techniques in Godot 4
13:02
The Shaggy Dev
Starter state machines in Godot 4
10:58
The Shaggy Dev
Making tactical units - A devlog
12:24
The Shaggy Dev
Developing a tactics engine in Godot
11:58
The Shaggy Dev
Making an atmospheric incremental game in Godot in 9 days
3:38
The Shaggy Dev
Creating volume sliders in Godot 4
3:30
The Shaggy Dev
An introduction to Utility AI
8:57
The Shaggy Dev
5 more changes to GDScript 2 in Godot 4 you'll want to know about
4:13
The Shaggy Dev
Godot 4 lambda functions
1:27
The Shaggy Dev
A few common code smells to be aware of and how to fix them
6:32
The Shaggy Dev
Using the AStarGrid2D class in Godot 4
3:46
The Shaggy Dev
An introduction to graph rewriting for procedural content generation
7:31
The Shaggy Dev
8 changes to GDScript in Godot 4 you'll want to know about
3:43
The Shaggy Dev
How to use setter and getter functions in Godot 4
1:52
The Shaggy Dev
Godot 4 beta + channel update
1:14
The Shaggy Dev
How to write more flexible game code
8:36
The Shaggy Dev
How to make a tactics game in only two weeks
19:00
The Shaggy Dev
Kaiju Klash announcement
0:50
The Shaggy Dev
5 more quick GDScript tips
2:20
The Shaggy Dev
How to use the microphone in Godot 3
5:05
The Shaggy Dev
5 tips for better platformer controls
5:22
The Shaggy Dev
Scene transition effects in Godot 3
2:53
The Shaggy Dev
Communicating between game objects with the observer pattern
6:53
The Shaggy Dev
Godot's OS Class
1:46
The Shaggy Dev
11 tips for writing cleaner code
7:19
The Shaggy Dev
Pixel-perfect collisions on sprites in Godot
3:59
The Shaggy Dev
Configuring Godot's built-in code editor
3:10
The Shaggy Dev
Generative grammars as a form of procedural content generation
7:50
The Shaggy Dev
How I do screen shake in Godot
2:05
The Shaggy Dev
Building a more advanced state machine in Godot 3
6:53
The Shaggy Dev
Making a customizable turn-based combat game in two weeks
4:20
The Shaggy Dev
Using a Line2D node to create physics bodies in Godot
3:27
The Shaggy Dev
5 quick tips for GDScript
2:11
The Shaggy Dev
Setter and getter functions in Godot 3 with setget
3:15
The Shaggy Dev
An introduction to procedural lock and key dungeon generation
11:41
The Shaggy Dev
Callbacks and function references in Godot 3 using FuncRefs
3:44
The Shaggy Dev
Implementing the state pattern in Godot 3
7:44
The Shaggy Dev
An introduction to finite state machines and the state pattern for game development
10:55
The Shaggy Dev
Static typing in Godot using the class_name keyword
4:00
The Shaggy Dev
Using a Polygon2D node to create physics bodies in Godot
5:39
The Shaggy Dev
Animating a hardware cursor in Godot - An experiment
4:25
The Shaggy Dev
Custom cursors in Godot
3:13
The Shaggy Dev
Configuring your Godot project for pixel art
3:16
The Shaggy Dev
Animating 2D particles using spritesheets in Godot
1:27
The Shaggy Dev
Free Loopable Game Music
6:01