OpenGL Tutorial for creating a Voxel 3D Engine like Minecraft using Python. Libraries and modules used: Pygame, ModernGL, Numpy, PyGLM, Numba, OpenSimplex
Code for each stage:
drive.google.com/file/d/1zb-UgWbZJw9HhAnhIIxcuJKBG…
Source Code:
github.com/StanislavPetrovV/Minecraft
A Fast Voxel Traversal Algorithm for Ray Tracing (in CUDA C):
stackoverflow.com/questions/12367071/how-do-i-init…
00:00:00 Intro
00:00:55 OpenGL Window
00:04:33 Initial Setup
00:10:56 Chunk
00:21:13 World of Chunks
00:28:15 Shading
00:36:15 Packed Data
00:40:38 Interaction with Voxels
00:49:28 Frustum Culling
00:54:27 Texture Array
00:57:23 Terrain Generation
#coderspace #minecraft #python
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